Crypto Hex — Terms of use
What you can do
Play Crypto Hex, for free, for your own personal entertainment. That's it — that's the whole grant.
What you can't do
-
Redistribute or rehost the game, its source, or any part of its content (the site's assets, the level
pack, the reconstruction) on another domain or through another service.
-
Frame the game inside a third-party page — embedding it in an
<iframe> or similar on
a site that isn't the game's own.
-
Present the game, or any part of it, as your own work, or create and distribute a derivative work from
it.
Crypto Hex is proprietary software, not open source. See the LICENSE file in this project's
source repository for the full copyright terms, including its scope carve-out for the third-party assets
credited in ATTRIBUTION.md; nothing here overrides or narrows either
document.
What is collected
Playing the game sends a small amount of anonymous usage data, so the owner can answer three questions:
how many people play, how far they get, and how long they play for. Specifically:
-
A random id, not a fingerprint. The game generates a random id and stores it in your
browser's
localStorage. It identifies a browser, not you — clearing your
browser's site data creates a brand new id next time you play, with no way to link it back to the old
one.
- No cookies. Nothing is set or read beyond that one
localStorage value.
-
No IP address is kept. Your browser's address is used for a moment, in memory, to stop
one client from sending too many events too fast, and is never written anywhere.
-
No name. If you set a Profile name for the online scoreboard, it is never sent as part
of this usage data, and the two cannot be linked to each other. A Profile name is a different thing
entirely: it's a public display string, shown to every other player alongside any record it holds on
the scoreboard, not anonymous usage data — don't put anything in it you wouldn't want another player to
see.
-
What is sent: that a play session started, which level groups and levels you reached or
completed, and how long you actively played — nothing else. Your country (derived from your network
connection, not your IP address, which is never kept) is attached to that data.
-
Turning it off. If your browser sends a "Do Not Track" request, this is switched off
automatically — no id is even created. You can also turn it off by hand: open your browser's developer
console on this site and run
localStorage.setItem('cryptohex:telemetry:off', '1'). There is
no on-screen setting for this, matching the rest of this game's canvas-only interface.
-
Retention. The detailed usage data is kept for three months, then deleted
automatically. Two summary numbers derived from it — the all-time count of distinct browsers, and a
monthly summary used to track trends over more than three months — are kept indefinitely, but contain
no personal data: no name, no IP address, nothing that identifies you.
Reporting misuse
If you find a copy of Crypto Hex hosted somewhere it shouldn't be, or framed on a page that isn't its own,
that's a violation of these terms and of the license. It gets reported to the host it's found on, through
that host's own abuse or takedown process.